Table Games

Live table game excitement at Two Kings

Double down on excitement with your favorite live table games, including blackjack, craps, roulette and more.

Live table action has never been closer. Play your cards right, roll the dice and spin the wheel to start stacking your chips on your favorites here in the 704.

Dealer putting cards on the playing card table

House Rules

House Rules

All Table Games

  • No cell phone use
  • No Hoods
  • No Sunglasses and/or Meta Glasses
  • No back betting
  • No headphones, ear buds, audio
  • No electronic devices
  • No purses and/or wallets on the table
  • No passing of cash and/or cheques
  • No pass posting and/or capping of wagers
  • No advantage play
  • No disrespectful behaviours

3 Card Poker & Ultimate Texas Hold Em (includes all)

  • English only at the table
  • One hand only on the cards
  • Must be seated at the table to play
  • Cannot share hands

TriLux™ Blackjack

TriLux™ Blackjack | How-to Player's Guide

Blackjack, also known as 21, is one of the most popular casino games. The objective is to draw cards to get as close to 21 as possible without going over 21.

Each card value is based on their respective number, with face cards (jack, queen, king) equaling 10, and the ace equaling either 1 or 11.

TriLux™ Blackjack is an optional bonus bet for blackjack that considers the first two cards the player receives and the dealer’s up card. If a player receives one of the winning three card hands, they will win.

How to Play

  1. To begin the game, the player must place a bet on the hand and may also make the optional TriLux™ Bonus wager.
  2. Each player will receive two cards face up. The dealer will also receive two cards, revealing just one card to the table.
  3. Once players and the dealer have two cards, the dealer settles TriLux™ Bonus. The TriLux™ Bonus wagers will be settled immediately after everyone receives their first two cards and THE dealer’s first two cards.
  4. If a dealer shows an Ace up, insurance is offered to all players. Insurance is an optional bet made by the players to protect against the dealer having a blackjack. Insurance bets can be up to one half of the original bet and pays 2:1.
  5. If the dealer does not have a blackjack, the round continues and now the players begin their turn. Each player has the following options:

Hit

Take additional cards to improve the card total.

Stay or Stand

Decide not to take any additional cards.

Double Down

To make an additional bet of up to the amount of the initial wager on any two cards unless their point count is 21. Only one additional card is dealt to the player.

Split

To make two hands out of one when the first two cards are of equal value; the initial wager must be duplicated.

After every player has finished their turn, the dealer will show their hand. The dealer will continue to hit their hand until they have reached 17 or higher. Based on the final card totals, those that have not busted and have a higher card point count than the dealer win their bet. Players with the same total as the dealer push, meaning their bet will remain for the next hand.

TriLux™ Pay Table

Hand

Payout

Three-of-a-Kind

8 to 1

Straight Flush

8 to 1

Straight

8 to 1

Flush

8 to 1

Pair

8 to 1

Craps

Craps | How-to Player's Guide

This is a very fast-paced game that is played by placing various bets on a Craps table. The game starts with a come-out roll. To shoot the dice, a player must bet either the Pass Line or the Don’t Pass Line. The shooter selects a pair of dice and tosses to the other end of the table, where they need to bounce off the craps table wall. Once a point is established, players bet that the point will or will not roll again before a 7, as well as other betting options.

Wagers

Pass Line

Can be made only before a point is established, known as the “Come Out Roll.” Players win on a natural 7 or 11 and lose on Craps 2, 3 or 12 on the Come Out Roll. Any other number rolled becomes the point. To win, the shooter must roll their point again before rolling a 7. A Pass Line Bet cannot be placed, reduced or removed once the Point has been established until it wins or loses. This bet pays even money.

Don't Pass Line

These are the opposite of the Pass Line Bets. Don’t Pass Bets can only be made before the Come Out Roll. Don’t Pass Bets lose on a 7 or 11 on the Come Out Roll, win on Craps 2 and 3 but should the shooter roll a 12, the bet does not win or lose, it is a “Push.” Any other number rolled becomes the point and the player shall win if the shooter rolls a 7 before rolling their point. Don’t Pass Bets may be removed or reduced at any time during the hand; however, the bet may not be increased or replaced once the point has been established. This bet pays even money.

Come Bets

Are made any time after a shooter has rolled a point. These bets are similar to Pass Line Bets in that they become subsequent points during a shooter’s roll. Come Bet rules are the same as Pass Line rules. The dealer moves the wager to the box that corresponds to the number that was rolled. A Come Bet cannot be reduced or removed after a number is established for such bet.

Don't Come Bets

These are also made any time after a shooter has established their point. The Don’t Come rules are the same as Don’t Pass rules. The dealer moves the wager behind the box that corresponds to the number that was rolled. This bet pays even money.

Field Bets

These are a one roll bet that can be made at any time. If any of the printed numbers in the Field section of the layout are rolled, the player wins. Winning bets are paid even money on 3, 4, 9, 10 and 11; the 2 and 12 pay 2 to 1.

Place Bets

Are a wager that a specific number (4, 5, 6, 8, 9 or 10) will roll before a 7 rolls. Place Bets can be made at any time during play and can be made on any or all of the point numbers. A Place Bet may be increased or decreased at any time during play prior to a roll of the dice. Place Bets are off on the Come Out Roll unless the player specifies that the bets are in action. The payout odds on the 4 & 10 are 9 to 5; 5 & 9 are 7 to 5; 6 & 8 are 7 to 6.

Buy Bets

This is the same as a Place Bet except the player receives true odds on the payout by paying a commission of 5%. Buy Bets are inactive on the Come Out roll unless the player states otherwise. Buy Bets may be increased, decreased or removed at any time during play prior to a roll of the dice. The payout odds on the 4 &10 are 2 to 1, 5 & 9 are 3 to 2, and 6 & 8 are 6 to 5.

Lay Bets

These can be made against any of the point numbers 4, 5, 6, 8, 9 and 10. The Lay Bet wins if 7 rolls before the point number that has been established. The player receives true odds on the payout by paying a commission of 5% when the bet is made. Lay Bets may be increased, decreased or removed at any time during play prior to a roll of the dice. The payout odds on the 4 & 10 are 1 to 2, 5 & 9 are 2 to 3, and 6 & 8 are 5 to 6.

Odds

Are made in addition to the Pass, Don’t Pass, Come or Don’t Come bets. Pass and Don’t Pass odds are placed by the player and Come and Don’t Come odds are placed by the dealer at the request of the player. Odds wagers are placed any time after the Come Out roll. The payout odds on the Pass and Come are the same as Buy Bets. The payout odds on the Don’t Pass and Don’t Come are the same as Lay Bets.

Hardways

This bet is a wager that an even point number of 4, 6, 8 and 10 will roll as a pair on the dice before it rolls easy (not a pair) or before 7 rolls. Hardway wagers may be placed at any time and are inactive on the Come Out roll unless specified otherwise by the player.

Horn Bets

The bet is made with equal amounts of money on the 2, 3, 11 and 12. If any of these numbers are rolled, the bet wins. If any other number is rolled, the bet loses.

High Horn Bets

These are like the Horn Bet with the exception that one designated number has one extra unit bet on it. The player wins if any 2, 3, 11 or 12 is rolled and loses if another number is rolled.

Proposition Bets

Proposition bets are located in the center of the Craps table and are placed only by the dealer. These are one roll bets that may be made at any time and winning wagers remain in action unless the player states otherwise.

Any Craps

A one roll bet that a 2, 3 or 12 will roll. If any other number is rolled, the bet loses. The payout odds for winning wagers are 7 to 1.

Craps/11 Split (C&E)

A one roll combination bet on the Any Craps and 11. If Craps rolls, it pays 3 times the total bet. If 11 rolls, it pays 7 times the total bet.

Any Seven

If a 7 is rolled, the bet wins. If any other number rolls, the bet loses.

2, 3, 11 or 12

Are four individual one roll bets. If the number that is bet is rolled, the bet wins. If any other number rolls, the bet loses.

Baccarat

Baccarat | How-to Player's Guide

The goal of Baccarat is to have a hand with a total value as close to 9 as possible.

Cards numbered 2 through 9 are valued as numbered; tens and face cards have a value of zero (0); and aces have a value of one (1). The total value of the cards combined for the player or banker goes by the last digit only.

For example:
9 + 6 = 5
K + 2 = 2
Q + A + 6 = 7

Baccarat offers three different ways to make a wager:

Banker

Wins if the banker’s hand has a point count higher than that of the player’s hand.

Player

Wins if the player’s hand has a point count higher than that of the banker’s hand.

Tie

Wins when both the player and banker have an equal point count. (Paid 8 to 1)

Rules

Banker's Hand

If the player shows 6 or 7, the bank will act the same as the player.
If the player shows 0, 1, 2, 3, 4 or 5, the actions of the bank will depend on the third card drawn by the player as follows:

3 | No draw if the third card is an 8
4 | Draw if 2, 3, 4, 5, 6 or 7
5 | Draw if 4, 5, 6 or 7
6 | Draw if 6 or 7
7 | Stands
8 | Natural - no draw
9 | Natural - no draw

Player's Hand

0, 1, 2, 3,4, 5 | Draw
6, 7 | Stand
8, 9 | Natural - no draw

Dragon Bonus

Dragon bonus is a baccarat side bet that pays when your hand is a natural winner or when it wins by at least four points. The player may place a bet on the dragon bonus, the player/banker, or both. The dragon bonus pays as follows:

Naturals

Natural Winners | 1 to 1
Natural Ties | Push

Non-Naturals

Win by nine points | 30 to 1
Win by eight points | 10 to 1
Win by seven points | 4 to 1
Win by six points | 4 to 1
Win by five points | 2 to 1
Win by four points | 2 to 1

All other outcomes, including nonnatural ties, result in a loss of the dragon bonus bet. Pay the player, banker, and tie winning bets as usual.

5 Treasures Baccarat

5 Treasures Baccarat | How-To Player's Guide

5 Treasures Baccarat is a traditional baccarat game that offers several optional bonus wagers, allowing players to win odds based on the outcome of the banker and/or player hand totals. It follows all the traditional drawing rules.

There are four separate optional bonus wagers and one that covers all four.

Baccarat offers three different ways to make a wager:

Fortune 7

Wins if the banker’s hand wins with a 3-card total of 7.

Golden 8

Wins if the player’s hand wins with a 3-card total of 8.

Heavenly 9

Wins if the banker’s or player’s final outcome is a 3-card total of 9, and pays more when both hands are a 3-card total of 9.

Blazing 7s

Wins if the banker’s hand wins with a 3-card total of 7.

Cover All

Wins if the player’s hand wins with a 3-card total of 8.

Cover All may be played alone. Players are not required to have placed the separate bonus wager as well, in order to win the payout for the outcome on the Cover All bonus wager.

Rules

Banker's Hand

If the player shows 6 or 7, the bank will act the same as the player. If the player shows 0, 1, 2, 3, 4 or 5, the actions of the bank will depend on the third card drawn by the player as follows:

3

No draw if the third card is an 8

4

Draw if 2, 3, 4, 5, 6 or 7

5

Draw if 4, 5, 6 or 7

6

Draw if 6 or 7

7

Stands

8

Natural - no draw

9

Natural - no draw

Player's Hand

0, 1, 2, 3,4, 5

Draw

6, 7

Stand

8, 9

Natural - No Draw

Dice-ology

Dice-ology | How-To Player's Guide

Dice-ology is played on an existing craps table and the base game stays the same with three additional bets: Litte Ones, Big Ones, Boom or Bust.

Little Ones

When all “Little” numbers (2, 3, 4, 5, 6) have been rolled before a 7, the Little Ones bet will pay out according to the chosen pay table. The bet loses when a 7 is rolled, including a 7 on the come-out roll.

Big Ones

When all “Big” numbers (8, 9, 10, 11, 12) have been rolled before a 7, the Big Ones bet will pay out according to the chosen pay table. The bet loses when a 7 is rolled, including a 7 on the come-out roll.

Boom or Bust

Boom or Bust will pay out when all the numbers (2, 3, 4, 5, 6, 8, 9, 10, 11, 12) have been rolled before a 7. The bet loses when a 7 is rolled.

Roulette

Roulette | How-to Player's Guide

A Roulette wheel is divided into 38 spaces. Numbers 1 through 36 are colored red or black. The 0 and 00 are green. You can place bets using casino chips or roulette-specific chips. The dealer will issue each player individually colored chips that help keep track of the bets made. Non-value chips must be redeemed at the table when leaving that game. Play begins when the players place their bets on the numbered layout. The dealer spins the ball in the opposite direction of the wheel’s rotation. A few revolutions before the ball drops the dealer will announce: “no more bets.” The dealer will mark the number in which the ball has landed and pay all winning bets accordingly.

Inside Wagers

A player’s total of their inside wagers must meet the posted table minimum and may not individually exceed the posted table maximum.

Wager / Payoff

Straight Up (Covers one number) | Pays 35 to 1
Split (Covers two numbers) | Pays 17 to 1
Street (Covers three numbers) | Pays 11 to 1
Corner (Covers four numbers) | Pays 8 to 1
Top Line / First 5 (Covers five numbers) | Pays 6 to 1
Line (Covers six numbers) | Pays 5 to 1

Outside Wagers

A player’s outside wagers must individually meet the posted table minimum and may not exceed the posted table maximum.

Wager / Payoff

Column (Covers twelve numbers) | Pays 2 to 1
Dozen (Covers twelve numbers) | Pays 2 to 1
Red (Covers all red numbers) | Pays 1 to 1
Black (Covers all black numbers) | Pays 1 to 1
Odd (Covers all odd numbers) | Pays 1 to 1
Even (Covers all even numbers) | Pays 1 to 1
Low / 1-18 (Covers eighteen numbers) | Pays 1 to 1
High / 19-36 (Covers eighteen numbers) | Pays 1 to 1

Three Card Poker®

Three Card Poker® | How-to Player's Guide

Three Card Poker® is an exciting stud poker game that offers three ways to play and four different ways to win. You may bet against the dealer, bet on the value of your own three-card hand, or bet both. Bonus payouts may be had for certain hands when wagering against the dealer. Three Card Poker® also features the optional PAIR PLUS and BAD BEAT BONUS side bet.

How To Play

Pair Plus

The PAIR PLUS side bet wins if your Three Card Poker® hand contains a pair or better. See paytable for odds.

Ante

Ante lets you play against the dealer’s hand. It’s just your cards against the dealer’s. If you bet on the ante and like your hand, you must place an equal wager on the play spot. It’s your Three Card Poker® hand against the dealer’s Three Card Poker® hand, and the best hand wins!

To Play

It’s you and your cards for a pair or better and it’s you against the dealer for the best Three Card Poker® hand. You must also make the play wager or you will forfeit the ante wager.

Ante Bonus

If you make the ante and play wagers, you may win a bonus payout even if the dealer doesn’t qualify, and even if the dealer’s hand beats your hand.

6 Card Bonus

This Bonus Sidebet is based on the best 5-card poker hand that can be made from the six cards dealt to the Dealer and Player.

Bad Beat Bonus

You have two ways to win if you are involved in a bad beat with the dealer. The first is by losing with a pair or better and the second is by beating the dealer’s hand of a pair or better. Payouts are based on the qualifying hand that is beaten.

*Does not include the return of the Original wager which IS returned

6 Card Bonus

Hand

Payout

Royal Flush

1,000 to 1

Straight Flush

200 to 1

Four-of-a-Kind

50 to 1

Full House

25 to 1

Flush

15 to 1

Straight

10 to 1

Three-of-a-Kind

5 to 1

Ultimate Texas Hold'Em®

Ultimate Texas Hold'Em® | How-to Player's Guide

Ultimate Texas Hold’Em features heads-up play against the dealer and the optional Trips side bets. This game gives you several advantages:

  • The earlier you bet, the more you can bet.
  • You don’t have to fold until you see all the community cards.
  • The Trips bonus pays odds if your fi nal fi ve-card hand is a three-of-a-kind or better.

How to Play

Make equal bets in the ante and blind circles. You may also make the Trips side bet. You will then receive two cards.

BET BIG…OR SMALL…OR NOT AT ALL

When you get your two hole cards, you can either check or bet 3x-4x your ante. The dealer then reveals the three-card flop. If you haven’t already made a play bet, you have a choice: check or bet 2x your ante. The dealer then reveals the final two community cards. If you haven’t already made a play bet, you have a choice: fold or bet 1x your ante. 6 Card Bonus

Winning and Losing

The dealer then reveals their two hole cards and announces the hand. If your hand beats the dealer’s, your play and ante bets win even money. If the dealer’s hand beats yours, your play, ante and blind wagers lose. If you tie, those bets push.

The blind pays if your winning hand is at least a straight (see layout for odds). If you beat the dealer with less than a straight, it pushes.

Dealer Qualifying

The dealer needs a pair to qualify. When the dealer doesn’t qualify, your ante will push and be returned. All other bets placed receive action.

Ultimare Pairs Bonus

The ULTIMATE PAIR BONUS is a side bet that can be places on ULTIMATE TEXAS HOLD’EM and MISSISSIPPI STUD. The wager wins if your two hole card hand matches one on the posted paytable.

Maximize Performance With

I-DEAL PLUS Automatic Hand–Forming Poker Shuffler.

Ultimate Pair Bonus

Hand

Pays

A-A

30 to 1

A-K (Suited)

25 to 1

A-Q or A-J (Suited)

20 to 1

A-K (Unsuited)

15 to 1

K–K or Q–Q or J–J (High Pairs)

10 to 1

A–Q or A–J (Unsuited)

5 to 1

10–10 Thru 2–2 (Low Pairs)

3 to 1

House Advantage (HA)

8.90%